A little over a week ago I wrote an article about what Guild Wars 2 could learn from LotR:O. Today, in a similar vein, I would like to discuss something Guild Wars 2 could learn from good ole Dungeons and Dragons. In fact, there are a lot of things I think GW2 could learn from DnD, but today I will look at just one, weapons and even more specifically I want to look at weapon variety. I feel this is one thing DnD does well. Guild Wars 2 weapon set is currently limited and I think by looking at DnD we could spice things up a bit.
Weapons in DnD
In Dungeons and Dragons there are a ton of weapons, nearly everything that you can think of. Some weapons are greatly different from each other and how they are used, for example a Bow vs a Sword, or a Spear vs a Whip. It is obvious that you do not use a bow or a whip in the same manner. There are different rule sets surrounding the things you can do with these weapons. A bow has a range, a sword is used in melee, a spear has reach, and a whip can trip and disarm.
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Guild Wars 2 meets DnD
In Guild Wars 2 we have a number of different kinds of weapons that each have their own rules surrounding them. I do think that GW2 needs more weapons in general, but a nice way to cheat would be to simply add some flavour to the already existing set. Swords could be divided up in the way described above in DnD. Each could have something unique about it, like a stat bonus, or a different attack. The whole weapon does not need to be changed up, it just needs some flavour.
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A Katana. |
Take, for example, a thief and a sword in their primary hand. I have three abilities with the third depending what is in my off-hand, so lets just consider the first two for simplicities sake. With my primary attack I do Slice, Slash, and a Crippling Strike. With my secondary attack I do an Inflitrator's Strike. If say I was using a Katana, instead of Inflitrator's Strike, I could instead have a charge attack that deals vulnerability on hit. The ability stays mostly the same, with a different animation. The primary attack does not need to be changed.
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A Rapier. |
Then, for another example, I could use a Rapier and instead of Slice, Slash, and Crippling Strike I could instead do, Thrust, Lunge, and Parry which would mimic the fighting style of fencer. The Thrust and Lunge would behave similarly to Slice and Slash, but Parry would give you Aegis for 2-3 seconds. The changes do not need to be huge, just a little something different would add that much more depth. And I could go on with more examples, Axes could be divided into, Tomahawks, Battle Axe, and Handaxe, Mace divided into Club, Flail, and Morning Star, Shield into Rounded, Tower, and Diamond, etc.
Conclusions
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